game things in progress
Aug. 26th, 2009 07:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, I realized that there were a ton of people saying that the pirate versions of the big cages I (vindictively) posed on GoS don't show up, and I don't know why, and it's easier to make my own version instead of trying to fix Thiefperson's version. I've made an open one and a closed one, master/slaved, and it has a slot in the very middle for a posed sim or whatever. All I need to fix is catalog placement - they're in massively different parts of the deco catalog.
The bar is based on a photograph from an antiques site. It turned out really well, except the labels on the bottles are backwards. Now, I could go in and re-map them...or I could just reverse them on the texture map, which is almost positively what I will actually do. But that needs to be done.
Finally, the Moroccan shelf. I added 4 slots to a cloned table, for a total of 5 slots. The entire time I was working on the mesh, all I cared about was the shape and getting the polys under 1000, which I did (962, iirc) and didn't really consider the shelf spacing, so only small things fit, but - I ADDED SLOTS! The only thing this needs is to have the second recolor redone since for some reason it isn't working and it's easier to redo it than to mess with it.
And this is a sort of peek at something I had been planning for quite some time. I made the mistake of suggesting circus for a GoS montlhly theme. It was met with great enthusiasm and was ultimately chosen, much to my horror. I had been confident that we'd have an apocalyptic theme, so confident that I'd already started meshing my apocalyptic ideas, and was embarrassed to be completely unprepared to address my own suggestion with actual downloads.
The tents were actually pretty much done on time, but I got sick and missed the end of the month and I was still dithering with the horse headdress things. There had been a lot more stuff uploaded than I'd expected, so I didn't feel as bad about it as I might have. Since I did blow the deadline, I have been working on more stuff for the set off and on ever since. No particular ETA on this stuff. There's quite a bit more than pictured, but I was too lazy to make an elaborate set.
Click for larger
I probably shouldn't have been surprised at the massive outflux of players from TS2 to TS3, but I am surprised at how many creators seem to have just stopped creating entirely - and there seem to be a lot who are still playing TS2, but not making TS2 stuff because supposedly no one wants it. Boredom or disinterest is one thing, but thinking that no one wants it - that's just not true. I want it :P
Oh, and I didn't make the horse. That's dragonslave's horse from MTS2. And, yes, I made 10 headdresses, one for each pose. Because I'm an OCD fool, that's why.
no subject
Date: 2009-08-27 01:14 am (UTC)The shelf would probably be abuse way too much in my game, I love the shape of it, and I really like how the bar is open on the bottom.
I am glad you are still creating for Sims 2, because you always make such useful stuff that makes my houses so much more fun and homey.
no subject
Date: 2009-08-27 03:01 am (UTC)It took me about 2 minutes to fix all the things that were "wrong" with the stuff from the first pic, and I'll be uploading them tomorrow, I hope. I have to get the game going with enough crap in it to get good pictures, and I'm in the midst of reorganizing. Again.
no subject
Date: 2009-08-27 12:22 pm (UTC)Anyway, I'm glad you're still creating for TS2 because yeah, I want stuff too. I feel like I've only just started creating stuff (venturing into messy meshing) so that's a bit of a downer, as is the disappearance of some people to TS3. But a lot of my favourite creators are still around, so it's swings and roundabouts.
no subject
Date: 2009-08-27 06:55 pm (UTC)I was looking for a sort of cheesy, Vegas rec-room kind of bar to use for inspiration but found this one instead (though I still want to make a cheesy one). It was a pain in the ass to make because each of the Maxis bars is a slightly different kind of mess inside, but it seems to work exactly like it's supposed to. I should be releasing it into the wild later today, barring picture-taking complications.
I realized after I posted that there are people on my list who did indeed leave TS2 for TS3 and this might read like I'm annoyed with them, which isn't the case. I wish they hadn't, of course, but I'd rather they were making things for a game I don't play than sitting around *not* making things for TS2 just because they don't feel there's enough demand, which was seemingly the case with some (ex?) creators on a forum where I lurk.
no subject
Date: 2009-08-27 11:47 pm (UTC)It's actually creators like you that make me stick around with TS2 - the unique and pretty objects that keep things interesting and enrich that imaginary game-world. I'm at that point where I'm trying to put it all to good use (started a TS2 comic/story thing-o), so I download more than I create lately. I'm sure TS3 has its charm, but for me that doesn't beat the months and time I invested in my TS2 game.